Blog Posts

Improving Your Physical Attributes

It’s time to geek out a bit and blend Dungeons and Dragons with physical fitness. These things typically don’t go together, in fact, they’re sort of antithetical to one another, but, if you’re an analytical nerd like me, I think D&D can help you set fitness goals and structure workouts.

DISCLAIMER: This is intended for (nerds) people who struggle to get their fitness game going. If you’re already a regular in your (dungeon) gym, then this is purely for (being

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Show and Tell

After watching an episode of Ask Gary Vee, I got to thinking about why I do the things I do. Rabbit holes like this are not always good things to follow.

Show and Tell Fucked Me Up

Stand a kid up in front of the class, ask them to share their interests, then criticize their choice of presentation. No wonder they don’t have this shit in school anymore.

When I was five, my grandfather was my big

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Intuitive Game Mechanics

Learning a new game is much easier when the mechanics are intuitive. Running the game as a GM, and creating characters and making decisions during play, is equally easier, and often a lot more fun, when the mechanics are intuitive.

Intuitive Does Not Mean Simple

The trend for newer games is for simplicity. There’s certainly nothing wrong with this, especially for pickup games, but a lack of complexity also means a lack of long-term viability for most groups.

Intuitive means

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A Good Journey

We hear it all the time: “enjoy the journey.” “It’s not the destination that counts; enjoy the journey.” “Don’t be in such a rush to achieve; it’s lonely up there.” On and on. Such wisdom is easy to wave off as useless platitudes in our ambitious and consumer-driven society. But the journey is the important part. When the journey is over, so is life.

Steps of a Journey

We all want to be the authors of our journey, but that’s impossible. The

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Genres Are Boring

Every fantasy story includes elves, dwarves, and magic. Every sci-fi has starships and FTL. Romance is so overly troped that there is a formula that must be followed or your book is thrown against the wall or DVD shutoff. These genres, all based on a touchstone work that kicked the genre off, have become boring and predictable.

It’s like how comic books in the ’90s were full of Wolverine and Superman copycats. The original was fun and exciting, the copycats, less so.

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Everyone Has a Story to Tell

Patterson, Tolkien, King, it’s assumed that if you read, you read names like these. They’re great writers, to be sure –– dominant forces in their genres. But everyone has a story to tell.

Book Snobs

Haughty readers almost turned me off of writing in high school. I handed a short story to a teacher and mentioned how much I thought she would like it.

“Who wrote this?” She asked.
“I did,” I said.

She took the paper. Three days

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The Gift of Empathy

Everyone has a gift, maybe two. Whether inherited from, or ingrained by, a parent, or a defensive mechanism you’ve adapted over the years, this gift is something that defines you, even if you don’t know what it is. My gift is empathy. I got it from my mother.

Empathy is a gift of understanding and sharing the emotions of others. When I see someone going through something, I can put myself in their shoes and have a good understanding of

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No Plan Survives Contact with the Enemy

Enemies are everywhere, and they don’t always carry a sword. Deadlines can be enemies. So can big projects. Birthday parties. Books…roleplaying game sessions. And let’s not forget about actual ruffians who want to cause you harm. A plan of attack can help you in your endless struggle, but don’t over plan. No plan survives contact with the enemy.

The only books and games I’ve ever finished had only the barest of outlines. Jadepunk had chapter headings, plus a

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A Case for Daggers

Swords are the most ubiquitous weapon in all fiction, and they set the standard for damage values in just about any roleplaying game. Axes are often comparable, though usually tweaked for no other reason than to be different from swords. And spears are like swords, only longer. But what about the dagger? They’re deadly, and there are no degrees of dead.

Daggers have historically killed at least as many people as the sword, are the favorite weapons of assassins ––

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Travel via Conversation

As much as I love to hate it, living in Las Vegas has its perks. One of them is how much access we have to other cultures. There’s so much to learn if you have the people skills for good conversation. That makes date nights more varied than cruising down to the local Applebee’s.

A Night of Good Conversation

Last night, I took my wife to Tivoli Village, a nice area of town that houses a sweet little place called

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