Tabletop RPGs as Solo Adventures

I’ve always found trying to play a roleplaying game solo to be of great interest (maybe because my best friend is my dog), but not a great exercise. Games just don’t support the format. But maybe they could? Maybe the old “choose your own adventure” stories hold a key here?

If you’ve read them, you’ve likely had a similar rush to the one you get when you the GM tells you how terrible your decision turned out for you. If that isn’t what we’re looking for in solo RPGs, I don’t know what is.

Even video games are reinvigorating the “choose your own adventure” format; just look at the success of TellTale Games’ lineup of (great) “choose your own” games.

Customization is the Key

I haven’t played a TellTale game since the first Walking Dead series they released (not for lack of want, let me tell you), but one thing I noticed in that first game, and especially the aforementioned “choose your own” books from the 80’s, is the lack of character customization. And for a tabletop roleplaying game, customization is everything!

My Pitch…

A solo game where you create a character and”play” through a series of adventures, “leveling up” certain skills along the way, as well as gaining new items to use (TellTale uses some of these concepts, but I’m going back to tabletop/fiction stuff now). And those items can have big repercussions for future decisions – “progress through <option A> only if you possess <device option B from the last chapter>.”

That could be a fun exercise for a small DTRPG release next year (Siri, put it on the To Do list), but this is a digital age, we need…multiplayer solo gaming (that’s how you all play your MMOs anyway, amiright?). So we include a posting template on a web page that lets you plug in your choices. Then out comes your personalized story, to share with all of your friends on social media.

So, who’s ready to invest?

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