UPDATE: This version of Star Wars was based on the Dec. 4th, 2012 release of Fate Core. Not much has changed since then that has any kind of noticeable impact on these rules, except for the number of stunts players are allowed to start with (which was increased from 1 to 3). This will create some truly epic characters in this version of Star Wars. If that is to your liking, have at it – your Jedi will feel like Jedi and your smugglers will be able to start with a fully customized starship. This will create more of a feel you get from video games and some novels. If you want to remain on the level of the movies, keep the dials where they are with 1 stunt and 3 refresh to start.
This has been in the making for some weeks now. In fact, I’ve put off all of my writing projects because this deserved (nay, demanded) a high-level of attention to the details of it. I didn’t want to give one of my favorite settings, and my primary test for the Fate Core system, less than my all. Whenever I discover a new RPG system, my method of testing it is by creating a Star Wars conversion for it.
Star Wars has it all: melee and ranged weapons, artificial beings, species/races, vehicles, magic…by creating a Star Wars conversion, I get a sense of what a system is capable of on almost every scale.
I hope you enjoy reading (and maybe playing?) this as much as I did writing it.