After comments on my custom skills rules for Fate Core, someone brought up initiative and its use as a trapping.
I’ve always been quite hateful of initiative. In fact, I downright hate most initiative systems as they only serve to add additional bookkeeping to what otherwise should be a social, storytelling experience, not a war game.
Thankfully, Margaret Weis Productions created the Marvel Heroic Roleplaying game. They have the best kind of initiative, narrative-based initiative (which, ironically since it’s his game that I wrote this file for, +Fred Hicks helped invent that initiative system).
If you want to see how the Marvel game does it, I invite you to purchase their very strong product. If, on the other hand, you’re a Fate gamer through and through, check this out!