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Is Freeform Roleplaying the Same as Playing a Game?

  By Ryan M. Danks | April 23, 2013 - 7:31 pm | Gaming
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One of my favorite pastimes is freeform roleplaying. It’s the kind of roleplaying where everyone describes their character, creates an impending issue and then has at it. No rules, no lengthy character creation and, in most cases, no GM. But is it gaming? Freeform roleplaying may be the ultimate pick-up … Read On →

Tagged Freeform, Games

Class and Race/Species Mechanics in Fate Core

  By Ryan M. Danks | March 15, 2013 - 6:08 am | Gaming
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Typically, when a class is applied to a Fate Core character, it is their high concept (sometimes with the race/species tacked on to it). I’m guilty of this as well, as can be seen in my Star Wars Fate Edition hack (although I suggested adding an adjective to help further differentiate). … Read On →

Tagged Fate Core, Game Design

The Sentry

  By Ryan M. Danks | March 13, 2013 - 2:32 am | Writing
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Several years ago, I published a story with the Cynic Online Magazine (took me forever to find it; I kept looking for “The Critic”). It was my first published work of fiction and still the one I enjoy reading the most, which is saying a lot since I usually can’t … Read On →

Tagged Published

Ready! Fight!

  By Ryan M. Danks | March 13, 2013 - 1:17 am | Gaming
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Fight01_colors_big

Ready! Fight! is a roleplaying game with a single purpose: to replicate the experience of side-scrolling fighting games. It’s meant to be generic, not adhering to any particular game, and giving just enough information for house rules to expand on any one element to recreate your favorite game. What’s more, it … Read On →

Tagged Game Design

Character Importance as a Damage Mechanic

  By Ryan M. Danks | February 23, 2013 - 9:09 pm | Gaming
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Here’s an idea. What if the character’s importance in the story dictated what they could affect in an action? If your game has main characters (PCs and primary villains) and supporting characters (companions/allies and minions), as a character takes “plot damage” they are reduced in importance. Main characters are reduced to … Read On →

Tagged Game Design

Fate’s Influence on Other Games

  By Ryan M. Danks | February 21, 2013 - 8:00 pm | Gaming
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If it’s not obvious yet, I’m something of a Fate Core fanboy at the moment. It’s such a streamlined system that focuses on the narrative of roleplaying rather than the mechanical crunch. And as a storyteller, that’s something I can get behind. Recently, I’ve discovered how much influence Fate has … Read On →

Tagged Fate Core

Self-Defense Strategies of Parkour

  By Ryan M. Danks | February 17, 2013 - 11:41 pm | Martial Arts
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320px-ParkourFoundationWinterClimb

The art of Parkour, known in English as the “Art of Moving,” is a discipline that has often been called “the martial art of escaping.” The focus of the movements is to travel over, under or through any obstacle in your path. This makes Parkour an ideal method of training … Read On →

Star Wars Fate Edition

  By Ryan M. Danks | February 11, 2013 - 9:45 pm | Gaming
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UPDATE: This version of Star Wars was based on the Dec. 4th, 2012 release of Fate Core. Not much has changed since then that has any kind of noticeable impact on these rules, except for the number of stunts players are allowed to start with (which was increased from 1 … Read On →

Tagged Fate Core

Fate Core Mech(Warrior) Hack

  By Ryan M. Danks | February 11, 2013 - 6:44 am | Gaming
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The title says “Mech(Warrior)” because this could be any general mech hack where you get into huge robots and stomp around (although it borrows liberally from +Rob Wieland‘s CAMELOT Trigger!). This idea was inspired by +Addramyr Palinor, who mentioned the idea of a Mechwarrior hack for Fate Core. Now, I played … Read On →

Tagged Fate Core

Alternate Initiative System (Fate Core)

  By Ryan M. Danks | February 5, 2013 - 6:40 am | Gaming
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After comments on my custom skills rules for Fate Core, someone brought up initiative and its use as a trapping. I’ve always been quite hateful of initiative. In fact, I downright hate most initiative systems as they only serve to add additional bookkeeping to what otherwise should be a social, … Read On →

Tagged Fate Core
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