PME Design Journal #7: Advancement via Subplots

In the, now 3.0 version, of the Perpetual Motion Engine, character advancement is handled solely through the resolution of subplots. Here's how it works.

Subplots and the Situation

The Situation, as discussed in a previous Journal entry, is what the player characters exist to resolve. More importantly, it's what they were created to resolve. (Remember: the situation is … Continue Reading ››

Storyteller, Martial Artist, Game Designer